
In this tutorial, we're going to be resigning a Dynasty Warriors 8 game save.

Resigning the game save will allow you to transform it into your own, allowing you to use it successfully and save over it as many times as you want. What is resigning and why is it useful? Well, if you ever downloaded or attempt to use a game save from someone else, chances are that either the game won't allow it at all or disallow you to save over it.

"And, ok, this is what the game is trying to do and it's having a hard time running that.Today, I'm going to show you how to easily resign any PS3 game save. Wr've got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. We need to open the saved game comes up and look at it. "We literally need to look at what you have running. "There are still going to be some people who have to come back to us and say, 'Ok, my situation is this.' 'OK, send us your saved game,'" he said. Howard said patch 1.4 hopefully "takes care" of the issues the team has seen "that are bad", and the team is "very confident a lot more people are going to be in a very good situation," but at the same time Bethesda's not "not naïve enough" to assume its seen everything which needs to be fixed. "The 1.2 patch took care of a lot of it, there were clearly some people. "Some of the things are literally what spells do you have hot-keyed? Because, as you switch to them, they handle memory differently. "It's literally the things you've done in what order and what's running," he explained. Howard said the issues had nothing to do with a large amount of save data stored on the system, saying the theory was a "common misconception." Did they go in this building? And so on." "But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. And we felt we had a lot of it under control. "The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3. "We did a ton more testing this time around, so the game is definitely our most solid release regardless of platform," he said.


Speaking with Kotaku, Howard said regardless of how small said percentage was, Bethesda was adamant about the issue through patching. Bethesda's Todd Howard has said the team working on Skyrim knew it would experience a "bad memory situation" when developing the game for PS3, and worked extra hard on the code to prevent issues from occurring however, problems did arise with "a small percentage" users.
